add_sources(libopenage
	buffer.cpp
	context.cpp
	framebuffer.cpp
	geometry.cpp
	render_pass.cpp
	render_target.cpp
	renderer.cpp
	shader.cpp
	shader_program.cpp
	simple_object.cpp
	texture.cpp
	texture_array.cpp
	uniform_input.cpp
	vertex_array.cpp
	window.cpp
)
